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August 21, 2017, 10:25:04 am
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News: Blue Crowbar chopped down a Sweetgum tree for Crowbarella, getting 11 pieces of wood and 11 Seeds (Max Yield: 1.43%) (Starting Odds: 90.74%)

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 1 
 on: August 15, 2017, 10:45:28 pm 
Started by RDMilk - Last post by wood boxer
The original post was back in 2016. Someone necro'd...

Forestry in TW2 is quite a bit different from TW1.

For starters, getting 100% odds for trees is simply 25 * tree level.

There are also some pretty heavy diminishing returns for chopping down older trees, especially for seeds.
If I were to chop a 500 year old Balsam Fir, I'd get around 80 wood and 80 seeds instead of 501 wood and ~1826 seeds.

Likewise, if I were to chop down a 20 year old Balsam Fir, I'd probably get the full yield of 21 wood and 74 seeds.

Workers also like to keep seeds of old trees for themselves.
If I were to set a worker on the old Balsam Fir tree, I'd get around 80 wood and 0-3 seeds.

 2 
 on: August 14, 2017, 07:58:40 pm 
Started by RDMilk - Last post by caspian

Yield from chopping wood ties to Forestry skill.

If you chop, it is your forestry skill.
If it is a worker, it is their forestry skill. Management also factors in.

If you want specific numbers to the 2nd decimal place, we can probably look it up.

Otherwise, "big forestry = more yield."

(You get odds for 1 piece of wood per year of age of tree and 1 "just because". So a 200 year tree can yield 201 pieces of wood. You get seeds for each 100 days of age of the tree -- so 3.65 as many. I say potential, because that assumes 100% ability.
The equation for tree ability = 100 + 10 * (tree level) is 100% chopping (meaning you get 100% result).

So balsam firs are maxed at 110 forestry
    ponderosa pines at            120 forestry
    level 10 trees                 200
   level 90 trees                  1000 forestry

If you take the "level of forestry needed for 100%" and make that the denominator of the fraction. The numerator is your (or your worker's) forestry.

So if you chop level 20 trees, you need 100 + 200 = 300 forestry to chop them at 100%.
If you have 150 forestry, your odds will be
      150
 --------
     300        = 50%

I believe how it works is that for each possible seed or piece of wood, a random number is generated. And if that number is below the threshold, you get the wood/seed. If it is above, you don't. This yields a different result curve than a straight up "I have 57.34% odds so calculate how many I get."

I did this from memory, but I think all that is correct...

Or was that not your question?  Smiley

Note 1: I have no idea exactly how much your management increases "a tree's yield." You would have to do some tests.
Note 2: These are TW Classic odds. It strikes me that you may be playing TW2 and the equations may differ.
  Oh well, the principle is the same.


 3 
 on: August 12, 2017, 09:40:32 pm 
Started by TexasTitan - Last post by wood boxer
There was a server move a while back that probably knocked something loose along the way, which caused a whole mess of problems.
I remember that popups didn't even work for a month or so!

Even then, ever since Travis disappeared the game's been in a somewhat neglected state.
Twisti's doing what he can, but from what I understand he's very busy irl.

 4 
 on: August 12, 2017, 07:58:16 pm 
Started by sathenist - Last post by sathenist
That explains my issue.

Thanks! Cheesy

 5 
 on: August 12, 2017, 07:54:45 pm 
Started by sathenist - Last post by 8)
I read that before I even got the token. It only says what it does, not how to use it. That information doesnt seem to be available anywhere on the Guide or even when I searched the message boards.

You click the token on the ground when only 1 edict is planned. You can only use the token if an edict was already paid for, and only if just 1 has been paid for.

 6 
 on: August 12, 2017, 05:56:40 pm 
Started by TexasTitan - Last post by sathenist
I have been having similar issues. I sometimes have 'lag spikes' that can suddenly make an action take 10 seconds longer than usual.

I would be interesting in investing to help resolve this issue as well.

 7 
 on: August 12, 2017, 05:54:18 pm 
Started by sathenist - Last post by sathenist
I read that before I even got the token. It only says what it does, not how to use it. That information doesnt seem to be available anywhere on the Guide or even when I searched the message boards.

 8 
 on: August 12, 2017, 03:45:55 pm 
Started by TexasTitan - Last post by TexasTitan
I know that some actions take longer than others

What I meant was that for the same actions, such as assigning a worker to fertilize a field or placing a fence, it frequently hangs and takes .5-1 second (sometimes even more) longer than I expected.
It seems to jump all over the place from quickly rolling through my actions to moving much slower.

I'm wondering if there is anything that could be done to make it run more smoothly, because it's annoying to play like that.
I remember a long time ago the game would quickly process you assigning workers actions, and now it goes very slow.

 9 
 on: August 12, 2017, 12:08:52 am 
Started by 8) - Last post by Newbster
Did you click on the Profile tab and then go to Account Settings and once you do that it says choose password then you can submit for a new password.

 10 
 on: August 11, 2017, 11:06:06 pm 
Started by sathenist - Last post by Newbster
It has only been doing that because the server timed out, and needed to be reset. But far as it showing that error could only be that the server was lagging, and needed to be reset far as server and webhost.

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