Toadwater Welcome, Guest. Please login or register.
Did you miss your activation email?
June 16, 2021, 01:02:39 pm
Home Login Register
News: Halcyon wove Beggar's Seed Bag   (Odds: 144.48%)

Toadwater  |  Archives  |  Old Tavern Posts  |  Topic: Server code review time. 0 Members and 1 Guest are viewing this topic.
Pages: [1] Print
Author Topic: Server code review time.  (Read 850 times)

Karma: -47
Offline Offline

Posts: 1374

I'm a more of an oblate spheroid.

« on: July 29, 2004, 06:10:56 pm »

The random number generator function of TW is not.

I believe it to be hosed up in other places, but I *KNOW* it is bad as regards road destruction.  I never break just one road.  I can go hundreds of steps and then I will break two roads within four steps.  I always break roads in pairs.

No, its not just observational error and a misunderstanding of statistics.

If I understand correctly the chance of road breakage is 1/(level of road * 10).  For a level 1 road there is a 1 in 10 chance of breakage, level 10 has 1 in 100, etc.  I am breaking roads of level 16-27.  The chances of breaking a level 16 road, 1 in 160, and then 2-4 steps another 1 in 160 are vanishingly small.  When it happens *all* of the time coincidence as an explanation fails.


Its official. Cheesy

Prask's ideas are good, and make sense.

prask knows what he's talking about.
Pages: [1] Print 
Toadwater  |  Archives  |  Old Tavern Posts  |  Topic: Server code review time.
Jump to:  

Login with username, password and session length

The Toadwater Forums and Game are Copyright © 2014 The TW Development Group
Powered by SMF 1.1.1 | SMF © 2006, Simple Machines LLC