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Toadwater  |  Toadwater Inn  |  Information Ministry  |  Topic: Patch Notes 0 Members and 1 Guest are viewing this topic.
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Travis
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« Reply #17 on: May 21, 2012, 08:04:28 am »

5/19/2012
Raised the amount of auctions shown by default to 50.
Adding a statistics tracking for Toadwater 2.

5/20/2012
Changed the health costs for the mines to make more sense with the level of mines.
Set the exp to be more linear with mines.
Herb gloves no longer show up in auctions or at the market.
Lowered popups for mining.
Added a small chance to find a crystal toad in a level five mine.
« Last Edit: May 21, 2012, 08:11:24 am by Travis » Logged
Travis
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« Reply #18 on: May 23, 2012, 01:34:48 pm »

5/21/2012
Added the first statue to the store.
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Travis
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« Reply #19 on: May 24, 2012, 06:12:28 am »

5/23/2012
Fixed a bug with the selling price of the new gold statue.
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« Reply #20 on: May 30, 2012, 01:35:37 am »

5/29/2012
Changed the font on the special discussion board's description to match the rest of the boards.
Fixed a bug, you can only find one rough stone every 23 hours.
Added a new shake.
Upped the thirst the old shakes give to help out.
The humidity edict system is up and started a free one.
Fixed a bug where the next cost of the edicts wasn't going down.  The next forestry edict will cost a ton, very sorry.
Humidity edicts now give double exp for scrutching and retting.  If you get extra exp for any other textile action, please report it IMMEDIATELY!
The sword power buff now has a greater affect on scrutching.
« Last Edit: May 30, 2012, 02:58:36 am by Travis » Logged
Travis
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« Reply #21 on: June 03, 2012, 02:45:07 am »

6/2/2012
Changed forestry edicts to wanting seeds instead of wood.
Redid the weaving system (backend).
« Last Edit: June 03, 2012, 04:49:53 am by Travis » Logged
Travis
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« Reply #22 on: June 05, 2012, 04:22:45 am »

6/3/2012
Finished adding all the items to the new weaving system.
Added more log messages to digging.

6/4/2012
Lowered the amount of herbs needed for the six basic radish tonics, to only one basil herb.  They now give less exp to reflect this.
Lowered the fail timers for weaving bamboo items.
Fixed a bug where recipe power would decrease as you made tonics.
Lengthened the time that gr tonics last to match eating radishes.
« Last Edit: June 05, 2012, 04:45:24 am by Travis » Logged
Travis
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« Reply #23 on: June 10, 2012, 07:58:07 am »

6/9/2012
Added the radish buffs to the buff box.
Anal spasms now show up on the buff box.
The gold radish buff and exp is only given for answering a popup in sixty seconds or less now.
Cleaned up the cooking guide some and hopefully fixed jute spawning inside of the guild.
Cooking edict system all set up.  Enjoy the free cooking edict!
Upgraded the cooking edict text.
Making complex salads with strawberries now gives a little bit more exp.
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« Reply #24 on: June 10, 2012, 09:24:58 pm »

6/10/2012
Changed the tooltip for the wells to give information about the bonus exp.
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« Reply #25 on: June 13, 2012, 06:45:07 am »

6/12/2012
Added the first steps of the gourd quest.
I've upgraded the secruity of the toadken's page.
Lowered seedbag prices and added imperial bags to the toadken store.
Added Black Tupelo seeds to the toadken store.
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« Reply #26 on: June 15, 2012, 07:52:51 am »

6/14/2012
The toadken store now sends you pms when you buy items, points or trade, giving you a record of the purchase.
The toadken store also has back links for trading and buying points.
Changed seedbag prices after you poo on them to a more reasonable number.
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Travis
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« Reply #27 on: June 21, 2012, 06:04:11 am »

6/20/2012
Edicts in TW1 can no longer be bought if it's already running.  This should prevent people from accidentally buying the same edict twice in a few seconds.
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Travis
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« Reply #28 on: June 24, 2012, 12:49:23 am »

6/21/2012
Hollowing peppers while under an exp ban, yeilds no seeds or peppers.
Alchemy herbs now help to save ingredients when making tonics.
Alchemy herbs also help to pick two herbs at once.

6/22/2012
Fixed the log message about getting extra herb's while buffing.
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« Reply #29 on: June 25, 2012, 06:39:34 am »

6/23/2012
Fixed an image for a chest with gold on it.

6/24/2012
Toadwater staffs now wear down if you have a gold sub.  I am still happy to set them to one power if you would like.
Fixed a bug where some staffs didn't wear down.
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« Reply #30 on: June 29, 2012, 05:48:23 am »

6/28/2012
Lowered popups for raiding.
Updated the alchemy herb identify message.
Added the poo radish to the buff window.
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Travis
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« Reply #31 on: July 06, 2012, 02:40:18 am »

6/30/2012
Construction edict set up!

7/3/2012
Added pickaxes to the popup point store.

7/5/2012
The shovel pepper now affects digging irrigation ditches.
Added an Inactive Seeing Tonic.
Wiped the market.
« Last Edit: July 06, 2012, 03:07:15 am by Travis » Logged
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« Reply #32 on: July 11, 2012, 07:08:59 am »

7/6/2012
Twisti has added gambling to Toadwater!

7/8/2012
Removed exp from gambling.

7/10/2012
Workers now show their final exp for finishing a job.  Please note that workers gain exp every time they are refreshed and have made progress.
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Travis
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« Reply #33 on: July 15, 2012, 03:41:19 am »

7/12/2012
Fixed the level one herb spawns on TW1.
Added anal spasm timers to the TW1 buff box.

7/14/2012
Locked workers on TW1.
Fixed a spelling mistake in the tree lord bonus exp message.
Revered the news for workers, it no longer shares exp for job completed.
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Toadwater  |  Toadwater Inn  |  Information Ministry  |  Topic: Patch Notes
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